Addy
+ · The Weaver
"The table stays set. Thirty years now."
She keeps one name the world has tried to forget, and has set a place at the table for it, thirty years running.

Ride out before the last name is forgotten
For forty years the kingdom held. Now grain rots in barns sworn to be full, names go missing from the old memorial stones, and the few who could explain it have stopped talking.
Coming soon to iOSFor forty years the kingdom held whole: no famine, every name resting in its place. Then the land began to forget itself. A wheat field gives two harvests in one morning and neither is real. A flock stands wrong at dawn, more animals in the fold than were ever driven in. A chapel bell rings an hour no one ever lived, and by morning a doorway has moved. Strange lattices of hollow light surface overnight at the fords and the granaries, bright windows onto nothing. Names carved on the old memorial stones go quietly missing, remembered by no one. Someone saddles a horse and rides out to see it for himself.
You come for a kingdom that is quietly forgetting its own people, and you stay for the world that opens once you start to ride. Numera Saga is a cinematic fantasy epic with a calm puzzle threaded through it: solve at your own pace, with no timer leaning on you, and the road moves on. The map widens, the score swells, and you press deeper into a painted realm where the further you go, the stranger the land becomes.
They share a grandmother and little else: a road of locked doors, eight different stories about what has gone wrong with the land, no two of which agree. The closer you ride, the less any of them wants to be found.
Addy
+ · The Weaver
"The table stays set. Thirty years now."
She keeps one name the world has tried to forget, and has set a place at the table for it, thirty years running.
Sub
− · The Reaper
"One name my blade will never strike."
He cuts away whatever should not be there, clean and without flinching, all but one name his blade keeps finding and never strikes.
Eq
= · The Arbiter
"A fair line still shuts people in."
The line that ends a feud can wall off a road too, and lately his fairness has begun shutting people in on the wrong side of it.
Tim
× · The Evoker
"Granaries and walls without end."
He turned what little his people gave into granaries and walls without end, and the ones he sheltered closest are the ones still paying it down.
Devi
÷ · The Geomancer
"Every share exactly equal. Still short."
She measures every share exactly equal, smiling, then re-cuts the borders that prove how far equal can still fall short.
Sq
x² · The Conjurer
"Being right sets an empty plate."
She raises the walls higher and higher into certainty, and downstream the price of her being right is an empty plate, set before someone never told they were paying.
Pi
π · The Oracle
"I held the morning back from coming."
After a death she would not let the world record, she held the morning back from coming, and the season that should turn in her hands does not come back whole.
Sigma
Σ · The Summoner
"I keep what the family let scatter."
She gathers what the family has let scatter and keeps it close, like a stone sewn into her coat. Whether what she carries is a mercy or a verdict, she has not said.
Maktoub
◆ · The Chronicler
"Only a fraction of what I know."
An ageless merchant who has watched every count rise and fall, and sells you what you can afford while telling a fraction of what he knows.
Painted regions, each its own country to cross, each holding a cousin who will not let you pass until you have heard them out. You only ever see one region ahead. The rest is rumor until your horse is standing in it.
Numen Reach
Region 1
The home fields turning wrong.
Goldcrest Hills
Region 2
More banners than the land has cause for.
The Sundered Falls
Region 3
The country cut in two.
Wardspire
Region 4
The towers that starve the valley.
Everwheel Vale
Region 5
The dawn that will not turn.
The Convergence
Region 6
The empty heart of the kingdom, where the road ends.
The road ahead, and the record it leaves.
Between the hard parts of the story sits a calm puzzle that asks only your attention. There is no timer, no fail state, and nothing punishing you for thinking. Switch on Calm Mode and the saga waits as long as you need; settle each one in your own time and the road carries on. It is the quiet you ride toward, not the wall you ride into.
Cross each region land by land, take up one cousin's inherited Strand and ride under their lineage, and earn a Standing of your own as the miles add up. Every region carries you deeper than you meant to go, from the harvest gold of Numen Reach to the empty heart of the Convergence. Cinematic cutscenes turn the story over between lands, and an original orchestral score rides with you from one region into the next, darkening as the kingdom does.
Maktoub's caravan is your Treasury and his voice is the Chronicle: some forty entries that unlock as you ride, plus a glossary of words the kingdom used before it began to forget. A calendar split into the old years and the years we count now dates every entry, and the years that fall in the gap between the two are the ones no one wrote down. Make your way across the regions one at a time, and let the truth assemble itself as you go.
Real screens from the current build: cross the regions, settle a land, and read the Chronicle as you go.








A kingdom is forgetting its own, one name at a time, and somewhere out there is the reason. Numera Saga begins again at version 1.0.0: the same calm puzzle at its heart, now carrying a full saga around it. No date to promise yet, nothing to pre-order. Leave a note, and the moment the road opens, you will be the first to hear it.